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S;Concentration

  • casting time whenever you or a creature you can see moves into the spirit's space for the first time on a turn or starts its turn there
  • range you can cause the spirit to restore 1d6 hit points to that creature (no action required). The spirit can't heal constructs or undead. The spirit can heal a number of times equal to 1 plus your spellcasting modifier (minimum of twice). After healing that number of times

  • components the spirit disappears.
    As a bonus action on your turn
  • duration you can move the spirit up to 30 feet to a space you can see.
    At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher

the healing increases by 1d6 for each slot level above 2nd.;Druid (XGE)

Druid up to 1 minute;You call forth a nature spirit to soothe the wounded. The intangible spirit appears in a space that is a 5-foot cube you can see within range. The spirit looks like a transparent beast or fey (your choice).
Until the spell ends

2;Healing Spirit;2nd level Conjuration;1 bonus action;60 feet;V 2;Healing Spirit;2nd level Conjuration;1 bonus action;60 feet;V